Religion and the Gods


Laurentia and the other kingdoms of man are completely polytheistic. Additionally, there is a strong proclivity to ancestor worship. There are temples throughout the kingdom of Laurentia, but most are simple shrines. These places of worship are for all the gods to be worshipped equally.

A farmer who will be praying to Sangmar, the Four Winds, to bring rain, right next to a merchant who is lighting incense to the spirits of his ancestors for more luck is a typical scenario. Oddly enough, some theologians feel this emphasis on the mundane at the same place as that of the gods may have been a factor contributing to the Farslayer Wars.

Since the fall of man and the Longnight the gods have refused to answer the call of their worshippers directly. There have been arguments made that the gods only give answers to their true servants, but this is very hard to prove. Despite the non-clear interaction between the gods and men, the gods are still worshipped throughout the lands.

The Gods

The following are the major deities in the pantheon, though there are dozens more:

Sangmar [Zang’ mar] – The god of nature. Also known as the four winds. His sphere of influence includes farmers, hunters and sailors. He’s is often the focus of thanksgiving festivities in the Autumn months. His worshippers are seen blessing land and calling for better crops for the most part. He is supposed to have been gravely wounded and scarred hideously in the Farslayer Wars.

Straphor [Strah’ for] – The god of life. The mythology of Straphor is that he and Sangmar are brothers who work together as much as against each other. Straphor’s sphere of influence is with also with farmers, but as well fishermen and healers. Hunters also worship him for they believe he must be appeased to take an animal’s life and use it to survive.

Fanior [Fay’ nee or] – The god of creativity, known as the Great Artificer. Mythologically the second in command of the gods. It is told that he was the maker of the weapons used by the gods in the Farslayer Wars. His sphere of influence is the general act of building and invention.

Mwindel [Mah win’ dul] – The goddess of beauty, birth and fountains. Her sphere of influence is upon the act of giving life. She has a close relationship to Straphor.

Jaden [Jay’ den] – The god of mischief and chaos. His sphere of influence is the storms, the uncertain future, and battle. His symbol is a simple iron mask. He’s typically depicted as a consort of Shilah.

Shilah [Sh lah’] – Goddess of the ocean and of sailors, typically those who travel far from home. Temperamental and strong willed. She is subservient to Sangmar.

Primus [Pry’ mus] – Overgod. Called the Father of the gods and the universe. They say he alone could have intervened and stopped the Farslayer Wars, but did not.

Hülmar [Hewl’ mar] – God of knowledge. It is said that the Farslayer Wars opened a chasm and he fell into it and died in the depths. His library key was lost with him and it remains locked in the heavens.

Valentia [Vah len’ tee ah] – Goddess of subtlety and magic. Hülmar grasped her hand when he fell and pulled her into the abyss with him. As she fell, she threw her tomes in the air and they were spread far and wide across the world.

Ketim the Bold [Keh’ tim] – God of deception. He was once a mortal, but sneaked into heaven and stole the keys to the gates. He was also one who corrupted the daughters of Primus, ending the line of mortal heroes. The other gods rewarded his ingenuity with divinity, in spite of Primus.

Loethere [Low theer’] – God of Song. Generally worshipped by bards and those who play music.

Goremtal [Gor ’im tol] – God of strife. He alone was said to grow stronger and more influential among mortal races during the Farslayer Wars. The other gods vie for his power, creating more strife and giving him even more power. Irony is apparently lost on gods.

Religion and the Gods

The Windward Coast Kaldrin