The Windward Coast


The city of Waterton seemed to be a the largest any of the group had ever seen. Low walls with a small gate seemed to do more to prevent sheep from wandering in than prevent any kind of assault, but inside they found a virtual metropolis compared to Dunhill.

First a visit to the Prancing Pony and the ladies of the evening therein taught Elwin all the worthwhile things he had been missing with his bookish past. It was in this place that Pratch wound up spending the rest of his coins, proving once again that the wrong women will cost you a lot.

After their adventure in the dark corners of the Pony, the team found The Chateau, which is one of the finest dining houses and inns in the city. They all ate, bathed and secured a spot in the common room for the night. However, they still had little means to make their way from Waterton to other parts.

Magnus then guided the group to a weapon dealer who had a reasonable representation of a two-handed axe. The group decided to trade in the weapons from the bandits in exchange for it. It was in this spot that they had heard about an invasion happening on the Windward Coast and how the weapons they traded would probably be heading up that way to help the fight.

A meeting with Gary Ross, the local deputy, revealed that the bandits they killed on the road to the city were just a small part of a supposed much larger group run by a man named Stefan Woburn. He offered 1,000 brass for the capture of Woburn and the scattering of the bandit group to the wind.

Later on that afternoon they found a small library in town; not much more than a small shack near the centre of town. The proprietor was a man named Melvin Tailor. Though the collection was small by any large city’s standards, this was more than Elwin had ever seen in his life. When asked to see his rarer books, Mel gave them a peek at a rare book that piqued Elwin’s interest. Inside he saw the first clearly written incantations and rituals for spells in his entire life. Normally they are much more occluded in subtext and much research has to be done to decipher them. This must have been a book that came directly from a powerful mage’s personal library. They asked how much it would cost, but Mel said he would not part with it for anything less than 4,000 brass. In the end he did show them some more reasonably priced items and relayed an offer to pay them for a task. It seems that the aforementioned bandits had stolen one of his book shipments.

At the end of the day the companions had determined they would arrest or kill this Woburn character and do their best to scatter the bandits to the wind.


Finally, it’s happening—getting out on our own. It’s one of those things I’ve been wanting to do since forever. This really is what it’s all about—from telling tales of heroism and glory to the savage orcs we met (and they still enjoyed even though they didn’t understand much of it).

Our journey takes us from that forgotten, urine-smelling village where we met the old, wise shepherd and is going to turn toward the city. Now, with some coin in our pocket and adventure in our veins, we start back toward home. It’s not that I miss it too much—but some…Guenther though, he’s the one that needs to get back…his folks are going to kill him for being gone so long…to me, it feels like it was just a night away—to the others, it feels like months.

Learning so much.

Adequately Able

The party was brought before Brennor who had the idea of making their participation in the town’s security semi-official. As such, the party became the first members of the Dunhill militia. They were free to carry on with their personal activities, but would have some measure of authority to represent the kingdom’s interests… within reason.

Their first opportunity to help involved guiding the ranger Mark to find the remnants of the orc tribe that was moving through the area. They did so and found the tribe readying for a move North. They did say they spotted some people up toward the North East and decided to head further inland instead of hugging the coast. The new chief was more than happy to direct them back to the place of their origin, but warned them that a great darkness was there.

After a month of travel the group finally found a valley which seemed to be well traveled enough, but was uninhabited. Early one morning Guenther was seen staring off down a less-traveled path. The group decided to investigate after checking that their friend was alright. Suspecting some kind of mystic interference, they loosened their weapons and moved forward.

A pass revealed the path through the last range of the elder mountains and a village was spotted several miles from the mouth. The troupe investigated and discovered that it was burned out and razed with only a few buildings left standing. Mysteriously there were no remains to be found. None could identify with any certainty when the event happened.

As luck would have it, a lone shepherd was found near the village. The elderly man welcomed them and listened to stories and exchanged what he knew of the events in turn. He told them of the dream walkers and the tuskers and how his village was destroyed one fateful night. He also said the tuskers that attacked the village fled shortly after, as if a ferocious enemy were driving them.

The morning arrived the next day and revealed the old man had died during the night, but that Pratch had fallen asleep on watch. After a brief dust-up between Magnus and the bard, the group buried the old man while Pratch defiled the village.

They found Pratch after an hour or two and began to discuss what would happen next, but Guenther was no longer with the group. They rushed back to their camp of the previous night to see him standing over the grave of the old man, arms outstretched to the side. There was a peculiar mist surrounding him too. When they approached the mist disappeared and Guenther could not say what he was doing.

Several miles to the south they found the purpose for their long journey: the orc village. They found many decaying bodies and no sign of who or what might have caused it. The only thing they did find was a precise wound cut so cleanly through the entire rib cage of an orc that no weapon they knew of could create it.

With these troubling things on their mind, the party decided to make their way back home with the news.


The group of friends discovered a not-before-seen vessel crashed upon the rocks of a remote stretch of coast. The condition of the vessel indicated that the crew had time to collect almost everything before abandoning it to the tidal destruction it would surely face. However, several pieces of metal were found. Marcus’ inspection revealed that it would be possible to make some small implements out of them.

After speaking with Marcus it was decided that they would patrol the area and discover where the crew of the boat may have gotten to. Surely they would need help. Only the lightest of trails was found after a few days of looking.

Back in town Brennor informed Arthur that he had another duty in store. Some farms had reported missing animals and needed to be checked out.

The five would-be adventurers discovered the missing cattle were the result of a tribe of orcs moving through the area. They had taken the animals as food and admitted as much to the group, though Arthur was the only one who could barely understand them. At mention of the elves Arthur released a panicked shot from his arrow, enraging the orcs and they attacked.

With nothing more than luck they survived the encounter and the surviving orcs swore they would leave the area.


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