Elwin Sailrider

Human, 5'9", 160 lbs, Age: 17, 1 green eye, 1 blue eye

Description:

Name: Elwin Sailrider
Race: Human

Attributes 98
ST 10
DX 11 (DX includes +1 from ‘Extra DX’)
IQ 14 80
HT 10

HP 10
Will 14
Per 14
FP 16 18

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5.25
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 3 0
Cultural Familiarities:
Languages: The King’s Tongue (Native/Native) 3.

Advantages 79
Extra DX (1) (Affects DX) 20
Fit 5
Luck 15
Magery (3) 30
Magery 0 5
Signature Gear (Metal artifact) (1) 1

Perks 1
Special Exercises (FP can exceed HT by 100%) 1

Disadvantages [-50]
Bad Temper (12 or less) [-10]
Curious (12 or less) [-5]
Impulsiveness (12 or less) [-10]
Secret (Mage) (Utter Rejection) [-10]
Sense of Duty (“Shipmates”) (Small Group) [-5]
Xenophilia (12 or less) [-10]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]

Skills 21
Alchemy/TL3 IQ/VH – IQ-3 11 1
Area Knowledge (Coastal waterways) IQ/E – IQ+0 14 1
Boating/TL3 (Sailboat) DX/A – DX-1 10 1
Climbing DX/A – DX-1 10 1
Cooking IQ/A – IQ-1 13 1
Detect Lies Per/H – Per-2 12 1
First Aid/TL3 (Human) IQ/E – IQ+0 14 1
Herb Lore/TL3 IQ/VH – IQ-3 11 1
Hidden Lore (Magic) IQ/A – IQ-1 13 1
Knife DX/E – DX+0 11 1
Naturalist (Earth) IQ/H – IQ-2 12 1
Research/TL3 IQ/A – IQ-1 13 1
Seamanship/TL3 IQ/E – IQ+0 14 1
Search Per/A – Per-1 13 1
Sewing/TL3 DX/E – DX+0 11 1
Staff DX/A – DX-1 10 1
Survival (Coastal) Per/A – Per-1 13 1
Survival (Open Ocean) Per/A – Per-1 13 1
Swimming HT/E – HT+0 10 1
Weather Sense IQ/A – IQ-1 13 1
Writing IQ/A – IQ-1 13 1

Spells 6
Create Water IQ/H – IQ+1 15 1
Lend Energy IQ/H – IQ+1 15 1
Lend Vitality IQ/H – IQ+1 15 1
Minor Healing IQ/H – IQ+1 15 1
Purify Water IQ/H – IQ+1 15 1
Seek Water IQ/H – IQ+1 15 1

Stats 98 Ads 79 Disads [-50] Quirks [-5] Skills 21 Spells 6 = Total 150

Hand Weapons
1 Large Knife LC:4|4|4 $40 Wgt:1
Swing Dam:1d-2 cut Reach:C, 1 Parry:7 ST:6 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
Thrust Dam:1d-2 imp Reach:C Parry:7 ST:6 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 Notes:1
1 Quarterstaff LC:4|4|4|4 $10 Wgt:4
Staff Swing Dam:1d+2 cr Reach:1, 2 Parry:10 ST:7† Skill:SK:Staff, ST:DX-5, SK:Polearm-4, SK:Spear-2
Staff Thrust Dam:1d cr Reach:1, 2 Parry:10 ST:7† Skill:SK:Staff, ST:DX-5, SK:Polearm-4, SK:Spear-2
2H Sword Swing Dam:1d+2 cr Reach:1, 2 Parry:6 ST:9† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4
2H SwordThrust Dam:1d-1 cr Reach:2 Parry:6 ST:9† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4

Ranged Weapons
1 Large Knife LC:4|4|4 Dam:1d-2 imp Acc:0 Range:8 / 15
RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:- $40 Wgt:1

Bio:

Elwin Sailrider spent much of his time with family aboard their fishing ship The Coastal Skipper. As much as Elwin loved his family he couldn’t wait to play “Adventure” with his friends. The intrepid quartet knew no fear and would dare themselves to bigger and better moments of glory.

The boys would take turns coming up with adventures and on one occasion Elwin suggested taking a skiff through The Inlet of Dunhill to the Isle of Mist. As usual Elwin was at home on the water and was brimming with overconfidence and while showing off failed to heed the warnings of an impending squall. Elwins’ skills were sorely tested that day along with those of his fellow adventurers. Through skill, luck, hard work, and lets face it – lots of prayer the lads found solid ground. The skiff did not fare as well, so [they] ended up stranded on a small deserted island. It was on that island the 4 boys learned the true meaning of adventuring and that it can only be done with teamwork, trust and loyalty. After a week of surviving off the land and fending off orcs (bushes) and ogres (trees) they were rescued by the much relieved crew of the The Coastal Skipper.

Their lifelong bond deepened that fateful day.

Elwin Sailrider

The Windward Coast BruceDonaldson